![]() ![]() ![]() 10-15 for the early-mid game, 20-25 for late-end game, balance out 50% phys reduction with your gear and will be used for all difficult areas + some bosses. Great 1 pointer, everything above is a wasteīear Stance: increases our defense and %phys res. When you get to the late-end game 1 point is enough, as you want to prioritize bear stance for the %physical resistance Mountain King: raises all stats by a percentage. Good at lower levels when you are lacking fcr since it also boosts our def, I put 5-10 points into it for leveling. Spirit Guide: increases our def and fcr when near a spirit. 1 point is enoughĪncient Blood: increases life, attack speed and max skill levels,- mostly useful for the extra life. Spirit Walk: travel/teleport skill,- starts with a high cooldown but has it reduced by 0.2s for each point you put into spirit skills and will reach 0 eventually. Shamanic Trance: duration based buff that enhances minions depending on base strength and raises maximum minions by 1 for each 7 base levels, target will be 28 at lvl 140 Protector Spirit: uses bloodlust to buff the party and tanks most of the incoming dmg. GuardianSpirit: main source of dmg and the only minion that has an aoe attack, max this skillĭefender Spirit: mostly functions as a tank and does well at that with just 1 point into it ![]()
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